2007年10月30日 星期二

Weekly Assignment 3

What you have done this week for the project

During the week, I’ve gathered different feedbacks from other peers and discussed with my team members about how we can make improvements on our game based upon the sincere advise. Since we already have a solid idea in mind and we eliminated elements we think it might not be done within the timeframe, I would say we have a pretty good progress up to date


Where and when you met with your group

Due to the Seattle trip for IAT233, I was not able to attend the physical meeting this week. However, I keep in close contact with my team members through MSN.

What you are going to do for next week

My tasks for the up and coming weeks are as follows…
1. Simplify more unneeded elements and focus on intuitive functions of the game, including speed control functions - set combination keys to use in different situation as options in terms of strategy in the game.

2. Continuing on retrieve feedbacks from Peers for Advise on Improvemen. A game can never be perfect, there is always room for improvement.

Weekly Assignment 3

What you have done this week for the project

During the week, I’ve gathered different feedbacks from other peers and discussed with my team members about how we can make improvements on our game based upon the sincere advise. Since we already have a solid idea in mind and we eliminated elements we think it might not be done within the timeframe, I would say we have a pretty good progress up to date


Where and when you met with your group

Due to the Seattle trip for IAT233, I was not able to attend the physical meeting this week. However, I keep in close contact with my team members through MSN.

What you are going to do for next week

My tasks for the up and coming weeks are as follows…
1. Simplify more unneeded elements and focus on intuitive functions of the game, including speed control functions - set combination keys to use in different situation as options in terms of strategy in the game.

2. Continuing on retrieve feedbacks from Peers for Advise on Improvemen. A game can never be perfect, there is always room for improvement.

Presentation Critiques 1

Presentation Critiques 1

Group 1 : Antlion
This is the presentation of my group. No comment but would like to say great job guys!

Group 2 : Fins of Fury

Aesthetics -
• Strong artistic skills in both 2D and 3D design. An advantage of the group to offer a more intimate gaming experience.
• Impressive 3D models of the characters – fishes and octopus - shown in presentation.
• The elements that catch targeted audience’s interest including 4 level maps, health meter, and time limitation definitely increase the excitement of the play experience.

Dynamics -
• More dynamics can be created by increasing the number of enemies attacking the character at once. Furthermore, small bosses can be added as extra task or puzzle the player can solve to enhance the entertaining value of the game.
• Tested players found the game rules to be too complex, but it should not be as hard to pick up the information if the controls are designed to be learned intuitively.

Mechanics -
• Easy and straightforward mechanics which can be learned quickly.
• The mechanics shown in the prototype includes collecting points to strengthen the power of ability of the character, defeating enemies, and multiple levels etc…

Group 3 : Mizu

Aesthetics -
• Entertaining content players would be interested to explore the game.
• Earth elements used to enhance the challenge in each level, including water, fire… etc.
• Easy to understand 2D illustration, showing strong 2D art skill in the team and having potentials to develop the game based upon.

Dynamics:
• Multiple levels shown to create the fun element in the game.
• Unclear as to what form the final product would be produced to allow the audience to have a deeper understanding of the game

Mechanics:
• The splash-attack function is a interesting game concept that enhance the entertaining value of the game as well.
• The time limit of the attack power gathering creates a certain level of challenge in terms of the strategy a player would have to think while playing the game.

Group 4 : Untitled
Aesthetics:
• Lack of art design in game prototype, which is a major disadvantage of delivering entertaining gaming experience.
• The feedback received from players reflect the fact that the overall pace of the game was too slow due to the number of puzzles one player has to solve in a stage.

Dynamics:
• Multiple dynamic levels and maps
• Multiple characters and powers offering the fun element in the game.

Mechanics:
• Unclear game rule presented to allow the audience understand how the game works exactly.
• Clever idea of presenting prototype on an erasable map. Improvement can be made immediately following good suggestions from tested players.
• Prototype is unbalanced in term of the artistic and mechanical perspective causing the decrease of excitement a player receives to test the game prototype.

2007年10月23日 星期二

Weekly Assignment 2

What you have done this week for the project

During the week, I’ve researched and prepared for the coming up presentation. All members in my team have gathered up for one solid session to discuss about our game concept after retrieved feedbacks from our peers over the week. We decided to simplify our game concept, thus, enhancing the entertaining part of the game. Most of the peers suggested that it would be more fun if the game rely on the intuition to play rather than having to think the strategy over for such a small game.


Where and when you met with your group


Date: Oct 23rd, 07
Time: 3:00 pm
Where: Open Lab

What you are going to do for next week


My tasks for the up and coming weeks are as follows…
1. Continue on Menu Design
2. Continue on Movement Graphic
3. Retrieve Feedbacks from Peers for Advise on Improvement

2007年10月16日 星期二

Weekly Assignment 1

What you have done this week for the project

During the week, I’ve researched and tried different 2D/3D game engines, comparing the working environment each program offers and the features built within. Other than the programming session I had during lab hour and the experiement I tried out outside of class time, each of our team member also generate ideas and sketches before going to the session. We had only a chance to gather up because of the difficulties on managing everyone’s schedule. However, the gather session was solid and well spent. Because each of our members all prepared the idea down before the meeting, we have discovered numerous possibilities of applying different features into the game concept that functions to increase the pace of the turn based game constantly to create the excitement, adding elements to create a more dynamic game enviroment.

Where and when you met with your group
Date: Oct 3rd, 07
Time: 3:00 pm
Where: rm3300

What you are going to do for next week
My tasks for the up and coming weeks are as follows…

1. Menu Design
2. Movement Graphic
3. Action Animation.

Weili Tsai's Online Blog for IAT- 410

Name: Weili Tsai

ID: 200117407


SFU Email Address: weilit@sfu.ca