2007年11月6日 星期二

Presentation Critiques 2

Group 5 : 3rd Cloud

Aesthetics -
• Interface design needs more dynamics in terms of creativity.

Dynamics -
• The game seems too similar to the traditional (old fashion) RPG games with even less exciting elements in the game. More interactions and objectives have to be added to create a satisfying RPG game.

Mechanics -
• As the team jumped on digital prototype at the first place, paper prototype will be helpful as it provides an overall view for the participants who test the game and provide feedbacks.

Group 6 : Food Fight

Aesthetics -
• Very cartoonie art work showed in a clear well designed prototype, enhancing the attractiveness of the game.

Dynamics -
• Unbalanced game elements with complicated instruction on the prototype. By simplifying the instruction would provide a clearer view of the overall goal of the game.

Mechanics -
• As long as the controls are simple, the simplicity of the game type provides a intuitive playing environment.

Group 7 : Drive Thru Tycoon

Aesthetics -
• More details for the artwork would be great to make the game more attractive.
• Clear presentation that delivers the overall view of the game and its design well.

Dynamics -
• A simulation game with a universal story plot that people are familiar with is always a plus as it brings attention and interest from people easily.
• The level of difficulties (challenges) in the game can be increased by applying more variety to the game, such as adding food types and offering design freedom for players’ own restaurant.

Mechanics -
• Simple and straight forward controlling method. Good for people who are just playing for a quick fun.

Group 8 : Circular Strife

Aesthetics -
• The physical model prototype clearly shows the overview and feeling of the game for game tester. Very clear presentation well explained.

Dynamics -
• Game concept is attractive to me personally. With simple controlling, the user drives the remote car around to destroy surroundings. The concept is simple yet entertaining.

Mechanics -
• Game elements well balanced while remaining simple game rule and control.

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