2007年11月15日 星期四

Weekly Assignment 5

Group 9 : Stick Ninja


Aesthetics -

• Interface design needs more dynamics in order to give a more clear sense of the game.


Dynamics -

• The game is a interesting game with narrative characteristic. Paper prototype illustrates the game mechanism.

• Good paper prototype for mechanism testing purpose.


Mechanics -• There may be too much focus on creating a random nature of the game, taking away the ability of players to control the game outcome.


Group 10 : Zodiac War


Aesthetics -

• Prototyping the game interface of a fighting simulation game can be hard. More graphic can be added to illustrate the overall outcome of the game. However, the arts shown in the paper prototype is simple and attrative.


Dynamics -

• Balanced game elements but does not show the outcome of the game well. The prototype seem like a turn based game rather than a real time fighting game.


Mechanics -

• Simple and direct game mechanics that allows the players to enjoy the game without having to follow complicated instruction.


Group 11 : Crack Quest


Aesthetics -

• Artwork can be improved to show the attractiveness of the game.


Dynamics -

• The digital prototype shows good mimics of their game concept. However, a paper prototype can be useful to illustrate the game rules and concepts along with the balance elements so the peers can have a more clear view of the overall outcome and provide feedbacks accordingly.


Mechanics -

• Simple and direct game controls increase the entertainment value of the game.

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